The eight basic virtues-valor, compassion, humility, and the rest-will become new stats for characters to improve over time. After the game is released in February, a new system of virtues will be phased into the game. Lord Blackthorn's Revenge will change that. The inclusion of such a system, however, is long overdue in Ultima Online and a welcome addition to Lord Blackthorn's Revenge.Ī key component of the Ultima single-player adventures since Ultima IV hit the streets, the virtues have been curiously absent (in meaningful form) from Ultima Online since its inception. Much of the dynamic content system is still very much a mystery, as it will unfold over time and was therefore not spelled out in the beta version we tested. On other shards, if the players fail to take those actions, that creature might not become available. For example, a specific type of new rideable creature may become available on one shard if players take the requisite actions to discover that creature. And while these situations maybe different on every shard (server), the players' reactions and therefore the in-game results will vary from shard to shard. As Origin explains it, events will take place or not take place according to the way players react to in-game situations. Better yet, this time it will go beyond how many walking paths they can block with their houses. Basically, Ultima Online players will now have a hand in the way the world develops. This unlocking of new creatures is all part of an all-new dynamic content system. So when you first fire up Ultima Online: Lord Blackthorn's Revenge, you might see a handful of new monsters if you wander far enough into uncharted territory, but you won't see them all until certain key events take place in the gameworld. Also, while the artwork and animation files for all 30 monsters can be found on the game disc when it is first purchased, the monsters themselves will be introduced a few at a time. These include both monsters and rideable mounts. Perhaps the most noteworthy new feature in Lord Blackthorn's Revenge is the inclusion of 30 new creatures, each of which was either designed by Todd McFarlane or inspired by his work. Lord Blackthorn's Revenge will add about 30 new creatures to the UO universe. Now that they are back, Ultima Online players have some new foes to battle. These constantly warring creatures are actually supposed to predate human beings in Britannia but had long since vanished. With Blackthorn's relocation comes the introduction of two new races-the meer and the juka. It seems that Blackthorn has made his new home in the land of Ilshenar, which was the new continent introduced in Ultima Online: Third Dawn. In addition to the new McFarlane monsters, Ultima Online: Lord Blackthorn's Revenge will feature a slick new in-game event engine and a new emphasis on the virtue system, an ingredient that has long been missing from the world of Ultima Online despite its critical role in the single-player Ultima games.Īs the name of the new expansion suggests, Lord Blackthorn's Revenge focuses on the evil machinations of Lord Blackthorn, the former nemesis of Lord British and now just an all-around unpleasant person with unwholesome aims. Comic and toy magnate Todd McFarlane, who was brought on board to design monsters for Ultima Online 2, has now turned his attention to the creation of beasties for the newest Ultima Online expansion, Lord Blackthorn's Revenge. Ultima Online 2 died a painful death, but it appears that some good will soon rise from the ashes of that ill-fated, many-named project. Monsters in the game, such as this one, are being designed by Todd McFarlane.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |